Thursday, February 10, 2011

Imagining Your Game- 2/10/11

1. Reflect on Your Game Idea
Copy and answer ALL of these questions about your Game Idea in a blog post:
  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
             My game will be for any age group, and it will be very simple so anyone can play it. Prior knowledge for my game won't be necessary. 

  • WHAT will your game teach the player about your topic? (Be specific!) 
               It will teach the player about old pieces of art and the artists who painted them, it will show the artwork and facts about it, then you must retrieve the piece of art from robbers. 

  • WHERE does your game happen?
                  My game takes place in a museum.

     Describe the world you will design for your game.
                  The inside of a museum and will have other educational stuff.
     How will this setting add to the learning experience?
            The setting won't really make a difference for the learning experience it's just there to look good and make the game look better.
  • HOW does your game world teach the player about your topic?
  •          The world of my game won't teach anything to the player.
    • What happens in the world that helps the player learn?
    •       Art gets robbed and you have to go around the museum and try to find it.
    • How does the player use what they learned to make something happen in the game?
    •        They collect pieces of a painting and at the end it makes a what the original painting.
  • WHY is a game a better way of understanding your topic than a quiz?
  •         Because it's not boring and you actually move a character to collect things.





2 comments:

  1. Just a thought... if the art is stolen, why is it still inside the museum? Shouldn't your game world be outside of the museum?

    ReplyDelete
  2. .........good point................crap

    ReplyDelete