Has being a "producer" (of your wiki, blog and game) rather than just a "consumer" changed how you think about media? Why or why not?
Comment on the blog of another Globaloria student in your Knowledge Community!
Yes, I realize how hard it can be to create a video game now, and our games aren't even close to being as complex as the real games sold in stores. I have gained so much respect for the coders of video games everywhere, it's one of the hardest and most annoying things I've ever had to do. I've always had respect for the designers of video games but my respect has grown even more now.
Monday, May 9, 2011
Friday, May 6, 2011
5/6/11-Developmental Plan
What is the most difficult concept to teach for your topic? How are you finding tutorials and thinking about design to teach others this concept?
I don't really think teaching my topic is very difficult (knock on wood.) but if I had to pick one thing I would say it would have to be including the history of the art and the artist into my gameplay. I'm mainly just using the wiki site and using the tutorials on there to see how to do the stuff I need, I am also getting more experienced classmates to help me.
I don't really think teaching my topic is very difficult (knock on wood.) but if I had to pick one thing I would say it would have to be including the history of the art and the artist into my gameplay. I'm mainly just using the wiki site and using the tutorials on there to see how to do the stuff I need, I am also getting more experienced classmates to help me.
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